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Alex,
I also came across that form, in a book actually. It is called
the "tanglecube", which you can find on Mathworld, at
mathworld.wolfram.com/Tanglecube.html . It is neat to see it again. I
used it in MegaPOV I think, so now I'll try it in POV 3.5.
-Ben Scheele
"Alex Kluchikov" <klk### [at] ukrnet> wrote in message
news:408d0ae3@news.povray.org...
> Hello.
> Some time ago I was thinking about features of POV-Ray I've missed.
I
> wanted to learn POV-Ray and SDL features more deeply. There are a lot
of
> them, so, I decided to start with primitives. Here is the result of
quartic
> exploration. I like it and I hope, it is interesting for somebody.
> ------------------------
> #declare a=1;
> #declare b=-1.5;
> #declare R=1;
> quartic {
> <
> a,0,0,0,0,
> 0,0,0,0,b,
> 0,0,0,0,0,
> 0,0,0,0,0,
> a,0,0,0,0,
> b,0,0,0,0,
> a,0,b,0,R
> >
> sturm
> }
>
> ------------------------
>
> Sincerely Yours,
> Alex Kluchikov.
>
>
>
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